![]() Number_of_weapons = matches status_of_weapons = matches notice = number_of_weapons. If we have the table matches, matches is the first element, matches the n-th element. Lua tables can basically be considered multidimensional arrays and dictionaries at the same time. 6.1.5.12 continue: true or false (for music).4.8 Viewing and editing the database contents.3.2 How to delete the previous and current lines.3.1 Do stuff after all triggers/aliases/scripts are run.2.13 How to add a background for Mudlets buttons?.2.12 How to move the command line over?.2.10 How to enter a carriage return / enter command?.2.9 How to capture foreground line color information?.2.8 How to delete everything between two lines?.2.7 How to target self or something else?.2.6 How can I make a trigger with a next-line condition?.2.5 How can I make a key that toggles between commands?. ![]() 2.4 How to play a sound when I receive communication while afk?. ![]() 2.3 How to format an echo to a miniConsole?.2.2 How to highlight my current target?.1.4.1 Inserting text in the middle of the line.1.4 Cursor Movement and Cursor Placement.1.2.1 Changing and formatting text from the MUD.1.2 Sending commands or printing information messages.1.1 Lua interface functions - triggers, timers etc.a Boolean to suppress the automatic loading of profiles that are already marked to auto-load - currently autoloading happens, well automatically but there may be occasions (like resolving a telnet:// scheme URL) where this is not wantedĪll but the last one ought to be allow multiple times to allow multiple profiles to be started - perhaps using the Server one as the delimiter for all the arguments following it until another Server one is encounter on the command line.a Boolean or something to enabled the Discord integration with the new/selected profile.a Boolean or something to handled the newly added SSL connections.an (optional) character name to use - again, only really useful for creating a Desktop shortcut to a favourite profile (handling a password on the command line is awkward though, as it will likely be readable via system overview processes - e.g.an (optional) profile name - which is of limited use in resolving telnet:// scheme URLS but would help in, perhaps creating Desktop shortcuts on several OSes.a port number (default to 23 if omitted).We do need to revamp the command line argument handling to provide a mechanism to accept the following arguments to make this work I think - so, in addition to the current limited arguments (the QT ones and -h/ -help, -v/ -version and -q/ -quiet) I think we need to handle additional arguments: There'll an issue with peoples already made profile using the server name vs IP address directly as webmasters might, but that's not something that could be easily avoided. ![]() If not profiles match.Ĭreate a new profile with the given server and port data, and the profiles name will be the servers name as well. If multiple profiles do, auto-load the latest profile used. When Mudlet is spawned via the telnet link, check to see if any profile(s) server matches server field of the link. The logic for this could be the following: Telnet links seem to work in the format of: telnet://, see for the actual spec. I think Mudlet should support those types of links - it'd be a lot more convenient for players to try out new MUDs if they only have to click on a link, instead of copying the server and port, going to Mudlet, making a new profile and so on.Īs for the naming of the link, we could either go with a custom one: mudlet:// or - use an already standard one (telnet://), which would be much better as some websites use it already ( ) and it would be compatible with other MUDs clients. Similar to apt://, steam:// and so forth links. Idea: MUDs should be able to provide an easy to use link with their connection info to spawn Mudlet and get it to connect to their game.
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